Technology Education

  • CORE ELECTIVES

    COMPUTER GRAPHICS:  9, 10, 11, 12  (2.5 credits)

    This project-based course is designed for students interested in working with 2D and 3D graphics creation software used for graphic arts, 3D modeling, and animation.  This course is intended for students interested in fields requiring design visualization such as industrial design, interior design, architectural design, engineering, animation, and game creation. 

    ADVANCED COMPUTER GRAPHICS:  9, 10, 11, 12  (2.5 credits)

    PREPARATION:  Successful completion of Computer Graphics

    This project-based course is a continuation of the Computer Graphics course and is designed for students interested in fields requiring design visualization such as industrial design, interior design, architectural design, engineering, animation, and game creation. 

    Students will further their work with 2D and 3D design software with emphasis placed on animation and real-time interactive design.

    ADVANCED APPLICATIONS IN COMPUTER GRAPHICS: 10, 11, 12 (5 credits)

    PREPARATION: Successful completion of Advanced Computer Graphics

    This project-based course will provide the student with an opportunity to develop skills with digital media while working from multi open-ended design briefs.  This course is structured as an independent study course allowing a student’s individual interests to bear upon the completion of comprehensive projects.

    INNOVATION STUDIO): 9, 10, 11, 12  (2.5 or 5 credits)
    (Formally Applied Technology)

    Students who have an interest in art, architecture, building trades, engineering, science, or who simply like to work with the hands and mind should consider taking this course. 

    Designed for any student that has an interest in making, building, inventing, fabricating, or any act of object creation, this course covers it all. Critical thinking, problem solving, and the design process are applied to the use of tools, equipment and other techniques to transform dreams into innovative products. This course includes hands-on activities within a "maker space" that integrate technical and academic skills and safety standards.  Students will  apply knowledge from all content areas, transforming theories and concepts into tangible prototypes, while analyzing and evaluating the development of each project. 

    DESIGN 1: (FORMERLY SUSTAINABLE DESIGN 1) 9, 10
    AN INTRODUCTION TO SUSTAINABILITY AND  DESIGN FUNDAMENTALS: (5 credits)

    Sustainable Design 1 is project-based, design-based course that focuses on the realm of design—requiring the thought and application of art, science and technology.  An emphasis is placed on developing spatial and visualization skills, and communicating concepts through drawings and models.  Descriptive geometry, orthographic drawing, and computer modeling are used to explore the interrelationships of space, structure and visual composition. Cultural and environmental sustainability and regeneration form the foundation upon which design occurs.  Students investigate and integrate emerging sustainable and regenerative (“green”) methods and technology.  Students gain an understanding of the relationships between what we build and its impact upon the natural world and human communities. Because design is inherently trans-disciplinary this course integrates mathematics, art, natural science, social science, business, and language arts.  Drawing, designing and building are balanced with research and writing—hands and mind working as one. Students who have an interest in architecture, interior design, construction trades, industrial design, engineering, environmental science, agriculture, resource management, or who simply like to work with the hands and mind should consider taking this course.

    DESIGN 2:  BUILDING SYSTEMS AND DESIGN: 10,11 (5 Credits)
    (FORMERLY SUSTAINABLE DESIGN 2)  10, 11, 12                                                                                 
    Preparation: Successful completion of Design 1 or Drafting

    Sustainable Design 2 is a continuation of Sustainable Design 1. Design of the environment forms and the basis of understanding human habitation and its impact on the natural world. Students learn the fundamentals of building systems and gain an understanding of structural systems, enclosure systems, and mechanical and environmental systems. Emphasis is placed on  passive, regenerative and zero impact systems. Additionally, students will design buildings in the context of a site and a cultural setting. Computer Aided Design (CAD) techniques as well as  conventional design and model-building techniques are used to investigate design solutions and  communicate design intent.

    DESIGN 3: ADVANCED TECHNIQUES IN BUILDING DESIGN AND SIMULATION (FORMERLY PRINCIPLES OF SUSTAINABILITY)  11, 12 (5 credits)
    Preparation: Successful Completion of Design 1(or Drafting) & Design 2

    Sustainable Design 3 is a continuation of Sustainable Design 2.  Students gain an in-depth understanding of building efficiency and performance through building modeling and simulation Techniques in Building Information Modeling (BIM) are utilized to assess building materials and methods, and life cycle impacts.  Energy modeling, passive solar modeling, life cycle analysis are used to optimize building design and minimize, reduce or eliminate ecological impacts.

    ROBOTICS: 9,10,11,12 2.5 credits 

    Robotics is a heavily lab-based course that primarily uses a hands-on approach to introduce the basic concepts of robotics, using the VEX Robotic Design System as the robotics platform.  The course focuses on the design, construction and programming of mobile robots, along with documentation of student work and progress. The course requires students to use problem-solving strategies to design and build a task-specific robot. Robots will be controlled either by a driver or autonomously. Both driver control and autonomous operation require students to learn coding to program the brain of the robot, which controls smart motors and sensors. Students will work in groups to build and test increasingly more complex mobile robots and complete a variety of robot construction and programming activities within the confines of those groups. The course will culminate in an end-of-the-course robot contest.

    APEX TECHNOLOGY ELECTIVES  (2.5 credits)

    APEX has acquired a bank of ½ year electives in technology.  These electives are in coding, design and animation.  They give students the opportunity to go beyond being users of technology to become creators themselves.  The creative, technical, problem solving and critical thinking skills they develop are applicable to any career, in technology and beyond.  Students will complete projects such as developing an IOS or designing a fashion collection.  While doing so they gain experience with the industry standards, and tools used by professionals in these fields.  Each course is designed with expert support.  Students have online support for each course to ensure their success with project completion and coursework.  The course work must be completed within the designated established timeframe.  If the coursework is not completed, credit will not be awarded.

    • 3D Game Development 3D Animation
    • Mod Design 1 3D Character Animation
    • Mod Design 2 3D Game Design
    • Server Design 3D Printing & Modeling
    • App Design Fashion Design

Apex Technology Grades 9-12

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